Is Phantom Blade Zero or Onimusha: Way of the Sword a soulslike?
What YouTube comments actually reveal about the soulslike label, backed by numbers.
The context
Phantom Blade Zero, developed by Chinese studio S-GAME, was unveiled on May 24, 2023. Originally set for September 9, 2026 on PS5 and PC, it was pushed back to October 29, 2026, as CEO Soulframe Liang announced in June 2026.
Onimusha: Way of the Sword, developed by Capcom, was revealed on December 12, 2024 at The Game Awards. The title marks the series' return after roughly two decades and is scheduled for a 2026 release on PS5, Xbox Series X|S and PC.
In a June 2025 letter, S-GAME CEO Soulframe Liang stated that Phantom Blade Zero is "neither a Soulslike game nor a traditional action game," describing it instead as a "Wuxia Action Game."
Onimusha: Way of the Sword director Satoru Nihei told GameSpot the game "isn't a punishing die-and-retry (soulslike) game," also confirming it would not be open-world.
Sources: S-GAME : Phantom Blade Zero n'est pas un Soulslike (lettre du CEO) · Onimusha: Way of the Sword n'est ni un Soulslike ni un open world (interview du directeur) · Onimusha: Way of the Sword annoncé aux Game Awards 2024 · Phantom Blade Zero repoussé au 29 octobre 2026 (annonce officielle)
Factual background compiled from public sources — the debate analysis below relies exclusively on the comments.
How we got here
as told by the commentsEarly reactions to Phantom Blade Zero already bring up difficulty and a possible easy mode, showing the audience projecting Souls-style expectations from the start.
A comment coins "to hell with soulslike, we need phantomlike," an early sign that part of the Phantom Blade Zero audience rejects the label.
A wave of highly liked comments insists PBZ is a Ninja Gaiden/DMC-style hack'n'slash, not a soulslike, some even thanking the devs for the choice.
The Onimusha: Way of the Sword demo drops and crystallizes the opposite debate: several players complain the game isn't "hard enough" like Sekiro.
Commenters point out Sekiro drew from Tenchu, not Onimusha, and that the series was always more accessible, reigniting debate over the comparison's legitimacy.
On Phantom Blade Zero, the debate settles into a majority consensus of "not a soulslike," while on Onimusha the discussion shifts toward the difficulty being seen as too low rather than the genre label itself.
Phantom Blade Zero
~15% of the discussion on this gameOn Phantom Blade Zero, the controversy mostly revolves around a majority of commenters rejecting the soulslike label, claiming kinship with Ninja Gaiden or DMC-style hack'n'slash instead. A minority still sees a Sekiro cousin because of the parry system and tough enemies.
Reject the label 70 %
Souls comparison 30 %
Onimusha: Way of the Sword
~22% of the discussion on this gameOn Onimusha: Way of the Sword, the debate shifts: after the demo dropped, some players criticize the game for NOT being close enough to Sekiro in difficulty, while others point out the series was always more accessible and never aimed for that niche. The topic makes up ~22% of discussion, fueled by comparisons to FromSoftware's title across several videos.
Reject the label 55 %
Souls comparison 45 %
Frequently asked questions
- Is Phantom Blade Zero a soulslike?
- No, according to most commenters and the studio's own positioning: the game is described as a Ninja Gaiden or Devil May Cry-style hack'n'slash, though a minority still compares it to Sekiro for its parry system.
- Does Onimusha: Way of the Sword resemble Sekiro?
- Commenters are split: some see the comparison as unfair since the Onimusha series was always more accessible, while others, disappointed by the demo's ease, actually hope for Sekiro-like difficulty.
- Which games are involved in this soulslike debate?
- The debate spans Phantom Blade Zero and Onimusha: Way of the Sword, two third-person action games repeatedly compared to Dark Souls and Sekiro in YouTube comments despite their own positioning.
- Why do some players want these games closer to Sekiro?
- On Onimusha especially, several players find the demo too easy and want higher difficulty, citing Sekiro as a benchmark for demanding challenge rather than a gameplay template to copy.