Controversy · comment analysis

Why did the Steam release announcement relieve Lords of the Fallen 2 fans?

What YouTube comments reveal about the end of the Epic Games Store exclusivity, backed by numbers.

Updated: 13/07/2026
Confirming a day-one Steam release ended months of anger over the Epic Games Store exclusivity deal: the topic accounted for as much as ~18% of Lords of the Fallen 2 discussions since April 2026, before tipping sharply toward relief and thanks to the developers.

The context

Revealed on August 20, 2025 during Gamescom Opening Night Live, Lords of the Fallen II was unveiled as an Epic Games Store exclusive on PC, following a June 2024 agreement between CI Games and Epic Games Publishing granting Epic exclusive worldwide distribution rights.

The exclusivity drew strong backlash from PC players, most of whom use Steam; in March and again in December 2025, CI Games CEO Marek Tyminski nonetheless defended the arrangement, calling Epic “an incredible partner” for the studio.

On April 14, 2026, CI Games signed a separation agreement with Epic Games Publishing ending the exclusivity; the deal was only made public on May 18-19, 2026, with CI Games saying the delay was meant to avoid harming its business interests. The studio thanked Epic for its past financial support while regaining “full open distribution rights” for the PC version.

At Summer Game Fest on June 5, 2026, a new trailer and the opening of store pages confirmed a simultaneous launch on Steam, Epic Games Store, PS5 and Xbox Series X/S for fall 2026; CI Games then announced on June 23, 2026 that the game was being pushed back to the first quarter of 2027 for additional polish.

Sources: CI Games Signs Separation Agreement with Epic Games, Regaining Open PC Distribution Rights for Lords of the Fallen II · Steam Players Rejoice As Lords Of The Fallen 2 Exclusivity Deal With Epic Games Store Goes In The Trash · Lords of the Fallen 2 is Out This Fall, Confirms Day One Steam Launch With New Trailer · Lords of the Fallen 2 Release Date Delayed

Factual background compiled from public sources — the debate analysis below relies exclusively on the comments.

How we got here

as told by the comments
April 2026

The game circulates for free via PS Plus while commenters note its absence from Steam, planting the first seeds of frustration.

May 2026

Anger builds: several comments vow to boycott the game as long as it stays exclusive to the Epic Games Store, splitting the section between curious fans and opponents.

June 5-6, 2026

The announcement of a day-one Steam release triggers an immediate wave of wishlist adds and thank-you messages to the developers.

June 12, 2026

The new gameplay trailer confirms the shift: former critics of the exclusivity deal now announce a day-one preorder.

Mid-June 2026

The exclusivity topic fades from the comments, replaced by questions about the release date and the game's technical performance.

Lords of the Fallen II

~18% of the discussion on this game

For Lords of the Fallen 2, the controversy started with fears of an extended Epic Games Store exclusivity, before the day-one Steam release announcement triggered a wave of thanks and wishlist adds.

Cautious despite the reversal 35 %

Some point out that the first game's massive launch-day technical issues still cast doubt on the sequel's quality, regardless of platform.
« The main reason LotF 2023 has a relatively poor score is that the game had massive technical issues at launch, to the point that many outlets couldn't even review it beforehand due to severe game-breaking bugs. The developers spent months fixing serious bugs. »
— @Helli__ · ♥ 17 · translated · see original ↗
Others question how much the change really matters, noting the community was already split before the announcement between curious fans and those flatly refusing the Epic model.
« A few months ago, this comment section was basically split between 'looks cool' and 'I'm not touching this if it's Epic exclusive.' Now that CI Games changed course... did this actually bring you back around on Lords of the Fallen II, or were you planning to play it anyway? »
— @RobDamnTV · ♥ 17 · translated · see original ↗
Even before the announcement, several comments warned that staying exclusive to the Epic Games Store would have lastingly hurt the studio's image.
« They'd bury themselves if they stayed EGS exclusive. »
— @madfreDz · ♥ 0 · translated · see original ↗

Relieved by the Steam comeback 65 %

Many directly thank the developers for dropping the exclusivity and hail the day-one Steam release as a win for players.
« Releasing on Steam. Big win! »
— @kainslegacy666 · ♥ 127 · translated · see original ↗
Former opponents of the exclusivity deal, who had vowed to boycott the game, now announce a day-one purchase out of gratitude.
« I was one of the guys yelling about Epic exclusivity. Thank you so sincerely for listening to us! This is a day-one preorder from me. Love from Poland! »
— @dotz_ · ♥ 34 · translated · see original ↗
The announcement triggered an immediate wave of Steam wishlist adds, with some describing it as a strong symbolic gesture after months of frustration.
« Immediate number one on my Steam wishlist, pre-ordering the deluxe edition. So glad the devs are bringing this to Steam, and I hope whatever happened didn't leave too many scars, but man am I glad it did. Excited beyond words! »
— @Indiana_Jonesy · ♥ 54 · translated · see original ↗
Where the debate standsThe debate over Lords of the Fallen 2's Epic Games Store exclusivity looks largely settled in the comments: confirming a day-one Steam release turned anger into thanks and preorders. A few cautious voices still recall the first game's technical issues, but they carry far less weight than the wave of relief seen since June 2026.

Frequently asked questions

Why were fans angry about the Epic Games Store exclusivity for Lords of the Fallen 2?
Comments describe frustration at not being able to wishlist or buy the game on Steam, with some threatening to boycott the title if the exclusivity deal stood.
What changed with the June 2026 announcement?
Comments confirm the game will launch day one on Steam, an announcement met with an immediate wave of wishlist adds and thanks to the developers.
Did this reversal convince every fan?
Not entirely: while most express genuine relief, some comments recall the first game's technical issues and question how much the platform change really matters.
Have other games faced a similar Epic exclusivity controversy?
The corpus cites Crimson Desert as a comparable case: criticized for its initial exclusivity, it reportedly went on to sell over 5 million copies according to commenters, a parallel used to put the controversy in perspective.
Analysis built from 360 public YouTube comments on the tracked videos — updated on 13/07/2026. Our methodology