About HypeTracker
HypeTracker measures the hype around upcoming video games — from public, verifiable numbers.
What we do
Every day we record the views of the videos that carry each game's hype on YouTube: official trailers and media coverage on one side (the "trailer" score), creator buzz on the other (the "buzz" score). No editorial opinion, no opaque formula — views, measured daily, with the full history kept.
What sets us apart
- Verifiable. Every figure can be checked against YouTube's public counters. The per-game breakdown shows, video by video, what is counted or discarded — and why.
- Two signals, never blended. Official reach (trailer) and community traction (buzz) are always shown separately.
- A living history. We don't take snapshots, we track: curves, trends and records all come from our own daily measurements.
Who is behind it
HypeTracker is published by JBMS TECH, an independent French company, and its publication is directed by Jean-Baptiste Maza. The project is self-funded: it lives on neither a publisher partnership nor an advertising budget.
HypeTracker has no ownership or commercial ties to any game publisher, studio, platform or to YouTube. Nobody pays to be ranked — and nobody can: the ranking follows public counters, never an editorial choice.
Data and method
View counts come from the official YouTube Data API. Every rule — deduplication, classification, exclusion of fakes and compilations, human corrections — is documented on the Methodology page.
What we do not claim to measure
The hype measured here is the hype expressed on YouTube: it says nothing about pre-orders, future sales or the quality of a game. An audience concentrated elsewhere is mechanically under-represented. The known limits are listed plainly on the Methodology page.
Press and reuse
Our figures may be reused with attribution ("Source: HypeTracker" + link). Journalists: see the Contact page — charts and per-game data available on request.