Are damage-sponge enemies slowing down combat in Phantom Blade Zero and Stranger than Heaven?
What YouTube comments really reveal about enemy tankiness, backed by numbers.
The context
Phantom Blade Zero, a wuxia action RPG developed by Chinese studio S-Game, was revealed on May 24, 2023 during the PlayStation Showcase. The game features fast-paced combat with no enemy respawns and a 'Hellwalker' mode offering adaptive boss AI. Originally slated for September 9, 2026, its release was pushed back to October 29, 2026, an announcement made in June 2026.
In his message about the delay, S-Game's CEO explained the studio wanted extra time to polish the game rather than ship it while there was still room for improvement. During public demos (Summer Game Fest 2024, Gamescom 2025), several previews noted ranged enemies that some testers found overbearing, though this was not framed as an official statement on overall difficulty.
Stranger than Heaven, RGG Studio's new IP (formerly Ryu Ga Gotoku, creator of the Like a Dragon/Yakuza series), was announced under the codename 'Project Century' on December 12, 2024 at The Game Awards, before receiving its final title in June 2025. The game drops the Heat Move system from Yakuza in favor of a stamina- and posture-based combat system, with independent control of protagonist Makoto Daito's left and right limbs.
At Summer Game Fest in June 2026, hands-on sessions showcased three escalating combat encounters, including a final duel against a 'master swordsman' described by several previews as dealing heavy damage while soaking up many hits. The game is currently set for release on January 15, 2027 on PlayStation 5, Xbox Series X|S, and PC.
Sources: Phantom Blade Zero - Wikipedia · Phantom Blade Zero delayed to October 29 - Gematsu · Ryu Ga Gotoku's Project Century renamed to STRANGER THAN HEAVEN - DSOGaming · After an hour with Stranger Than Heaven's combat - VGC
Factual background compiled from public sources — the debate analysis below relies exclusively on the comments.
How we got here
as told by the commentsUnder a Phantom Blade Zero preview, a viewer flags overly tanky basic enemies dragging out fights, while calling the issue easy to fix before release.
At Summer Game Fest, first hands-on impressions of Stranger than Heaven trigger a wave of comments about enemies absorbing ten hits or more, dubbed 'damage sponges.'
The same day, director Yokoyama's clarification circulates: enemies shown in the demo were deliberately made stronger and will be rebalanced for release.
The debate intensifies, pitting players who enjoy the heavier, more realistic pace against those comparing these drawn-out fights to classic Yakuza boss battles.
Phantom Blade Zero
~4% of the discussion on this gameOn Phantom Blade Zero, the criticism stays marginal, tied to a single April 2026 preview comment noting that basic enemies have too much health and drag out fights, though the issue is seen as minor.
A minor, easily fixable issue 60 %
Overly tanky enemies, drawn-out fights 40 %
Stranger than Heaven
~8% of the discussion on this gameOn Stranger than Heaven, the backlash is sharper: June 2026 hands-on impressions repeatedly flag enemies absorbing ten hits without falling, prompting director Yokoyama to announce a rebalance.
An intentional design choice, already being fixed 35 %
Overly tanky enemies, drawn-out fights 65 %
Frequently asked questions
- Are Phantom Blade Zero's enemies too tanky?
- A minority of comments (around 4% of the discussion) flag overly tanky basic enemies in an April 2026 preview, but the issue is seen as minor and easily fixable before release.
- Why are Stranger than Heaven's enemies called 'damage sponges'?
- Because in June 2026 clips, enemies take ten hits or more without falling; director Yokoyama confirmed they were deliberately made stronger for the demo and will be rebalanced.
- Does this damage-sponge issue affect other games besides these two?
- In this corpus, the debate is documented only for Phantom Blade Zero and Stranger than Heaven, weighing roughly 4% and 8% of their respective discussions.
- Have the developers responded to this criticism?
- Yes for Stranger than Heaven: Yokoyama announced a rebalance before release. For Phantom Blade Zero, no official response appears in the comments, only players' trust in the team.